I script gameplay mechanics, UI, and backend systems for Roblox games. I have an eye to polish systems others will skip. Currently building a fully functioning modern game, with my good friend JoshuaThe5th, from scratch.
A full obstacle course timed game built from the ground up with just the two of us; from physics based movement mechanics to a custom leaderboard backend. Every clip below is gameplay from the actual project.
All players have their own personal timer and compete for the fastest time. They can try multiple times and develop new routes to challenge their past times as well. The winner will be displayed once the round ends.
Fully programmatic UI, several custom leaderboards. Live run timer with a "best time" tracking per difficulty, and a fully custom made shop system, all backed by persistent DataStore storage.
Every model we use it unique and custom made by just the two of us, utlizing both ROBLOX studio and Blender, we can create anything we think of. And with each stage having different properties such as a speed boost or sliding, the generation patterns are endless, allowing max replayability.
I love computers, and heres my certificates of proof that I am dedicated.
Taught me how to build websites and further taught me Python and Javascript.
Taught me more of AI Fluency, and API Development.
The same course that trained Google Engineers.
Completed the data analyst course for a better understanding on data organization.
Every company/Group wants their data safe, I know how to protect it.
I'm open to freelance work on gameplay systems, UI, and mechanics. Reach out and tell me what you're building.